Cemu [WiiU emulation on PC]

Discussion in 'Nintendo Wii U' started by DieH@rd, Oct 13, 2015.

  1. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Posle par minuta gledanje, vecina WiiU torenata je pripremljena za hombebrew use, a ne za emulator. Plus valjda treba i ubaciti update u igru, jer bez patcha igra nece da se bootuje.
     
  2. Jörmungandr

    Jörmungandr ALL GLORY TO THE HYPNOTOAD

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    A, ok. Ja sve sto sam probao na cemu sam skinuo sa IPT i radilo je odmah pa sam mislio da je svejedno koji torrent skines.
     
  3. Cipak

    Cipak RPG Fan

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    Ne znam za Zeldu ali sam ja par igara koje su pripremljene za hombebrew pokrenuo na emulatoru. Ima tutorijal na netu kako se to radi.
     
  4. CTOJAH

    CTOJAH A GDE JE PC!?!?!?

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    DO NOT DISTURB !!!
    Igram Zelda BotW na mom kucnom racunaru :)
    Fala @Rygar jos jednom za pomoc; takodje fala Nintendu sto je dozvolio pirateriju za Wii U i postojanje CEMU-a; special thanx momcima iz CEMU ekipe. (valjda ima jos neko osim @Exzap)
     
  5. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Nema sta da se zahvaljujes Nintendu, nije to do njih. Da se oni pitaju, tuzili bi svakog developera emulatora istog trena... ali posle 2 velika sudska procesa u kojima je Sony tuzio kreatore dva komercijalna PS1 emulatora, sudovi su 100% potvrdili da su emulatori legalni.
     
    Efendija likes this.
  6. DragonOfTheEarth

    DragonOfTheEarth Moderator

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  7. Efendija

    Efendija зимница мајстор ™

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    Ово :)
    Убише се сви они јадни да омогуће емулацију и пиратерију. Посебно Нинтендо који у задње време ставља катанац и на механичке лиценце за fan-made обраде одређене Зелда музике. Значи не вреди ни ако се покуша легално, бар не у потпуности. За емулацију би черечили да могу.
     
  8. CTOJAH

    CTOJAH A GDE JE PC!?!?!?

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    Mogli su da iznajme placenog ubicu da ubije ExZap-a ali eto nisu ;)
    ...a sto se piraterije tice, kao sto vidis dozvoljavaju je time sto ne tuze web strane koje hostuju "wud"-ove i sl. formate Wii U igre.
    Takodje postojanje Wii U piraterije potpomaze da prodaju sve zalihe Wii U konzola, pri tom ne gubeci nimalo na posteno prodane kopije igre. (zapadni svet fino kupuje ko coek u prodavnici a ostala siromasna gamad to jest mi - Balkan i East Europe + poor Asia - downloadirace igre ili ih uopste nece kupiti)
     
  9. Efendija

    Efendija зимница мајстор ™

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    ok, само ти веруј у добронамерни Нинтендо.
     
  10. Blue

    Blue ....................

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    Upravo suprotno, kompanije gledaju na pirateriju kao nešto što ukida potencijalnu mogućnost da kupiš igru. Inače u svakom delu sveta imaš ljude koji piratizuju i one koji plaćaju originale, samo procenat varira u zavisnosti od toga kakvo je tržište.
     
  11. CTOJAH

    CTOJAH A GDE JE PC!?!?!?

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  12. CTOJAH

    CTOJAH A GDE JE PC!?!?!?

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    Cemu detailed changelog for 1.7.5

    Patreon release date: 2017-04-23

    Public release date: 2017-04-30

    • CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode)
    • CPU/JIT: Added experimental support for PPC's non-ieee mode
    • CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible
    • RPL: Fixed a crash caused by too large SDA areas
    • GX2: Various optimizations for the graphics backend, including:
    • optimizing the algorithm for vertex/uniform/streamout cache lookup
    • avoiding all redundant GL state changes
    • implementing OpenGL DSA for textures
    • other micro optimizations throughout the entire code
    • GX2: Fixed a bug leading to corrupted shader cache files
    • GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs
    • GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value
    • GX2: Fixed crash caused by unsupported vertex/geometry shader mode
    • GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details)
    • GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders


     
    jovcov likes this.
  13. grunt

    grunt Celeb Freak

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    31 maja izlazi 1.8

    Evo kako Zelda radi, near perfect plus izgleda odlicno u 4k uz modove.

     
    Timemaster likes this.
  14. Super Simke 64

    Super Simke 64 I hate haters!!!!

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    Nije to to kad nije na original hardveru. :p
     
  15. darkado

    darkado EmuGlx veteran

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  16. Super Simke 64

    Super Simke 64 I hate haters!!!!

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    Da, baš ja, zato što me iz nekog nenormalnog razloga neki zezaju što sam odigrao mnogo kultnih igara preko emulatora.
     
  17. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Na forumu posvecenom emulaciji, i u threadu posvecenom emulaciji. :D
     
    darkado likes this.
  18. ivamark

    ivamark Well-Known Member

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    na ovom forumu je od emulacije ostalo ime i simke. :lol:
     
    SolidSnake88 likes this.
  19. darkado

    darkado EmuGlx veteran

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  20. Omega

    Omega N64 je đubre

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    Istina. Da nije CEMU-a, emulacija se ne bi nikada ni spomenula na forumu... "posvećenom" emulaciji. Tuga. Al' zato kad treba javiti koliko je ko prodao kineske plastike, to se postavlja u rekordnom roku. :lol:
     
  21. CTOJAH

    CTOJAH A GDE JE PC!?!?!?

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    Khm... ...Kh,khPPSSPP... ...khCITRA... ...kh,khRPCS3... ...khBLUESTACKS...
    A tu su jos i Dolphin, PCSX2, neunistivi MAME koji su almost PERFECT, tako da nije istina.
     
    Ace, disturbed, Maxa and 1 other person like this.
  22. Maxa

    Maxa opsa!

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    Eternal respect za stojkelu koji nas drži u toku.

    Sent from my D6503 using Tapatalk
     
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  23. SolidSnake88

    SolidSnake88 Well-Known Member

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    Što se ono kaže, nekad bilo, a sad se samo pripoveda. ;)
     
    vetar likes this.
  24. darkado

    darkado EmuGlx veteran

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    A ps1 na pstv? Imam spremno 2000 sati jrpgova

    Sent from my MI MAX using Tapatalk
     
  25. Omega

    Omega N64 je đubre

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    Da, par postova mjesečno je stvarno za respect... not!
     
  26. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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  27. shin-boyan

    shin-boyan Well-Known Member

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    Sada mi se opet kupuje ultrawide monitor. DH, ubica novcanika.
     
  28. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Well, uvek mozes napraviti custom rezoluciju na svom obicnom monitoru. :D


    Ili da igras u windowed modu.
     
  29. Omega

    Omega N64 je đubre

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    Yup, ultrawide rezolucija na 40-43" ekranu je fantastična alternativa.
     
  30. CTOJAH

    CTOJAH A GDE JE PC!?!?!?

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    CEMU 1.8.1 Released

    # Cemu detailed changelog for 1.8.1b
    # Patreon release date: 2017-06-23
    # Public release date: 2017-06-30

    # New in 1.8.1b:

    general: Fixed a bug causing permanent full CPU load on one thread

    # New in 1.8.1:

    CPU/JIT: Fixed a bug in ADDME. instruction
    CPU/Interpreter: Fixed a bug in PSQ_STX and PSQ_LDX instruction (GQR index parsed incorrectly from opcode)
    CPU/Interpreter: Fixed invalid endianness in instruction STHBRX

    coreinit: Added 'errno' export
    coreinit: Added API OSCalendarTimeToTicks(), OSCancelThread(), IM_GetHomeButtonParams(), OSCalendarTimeToTicks(), FSAppendFile(), FSRemove(), SAVEChangeDir()
    coreinit: Fixed GHS flock handling. Added __ghs_flock_file() and __ghs_funlock_file()
    coreinit: Added support for milliseconds and microseconds in OSTicksToCalendarTime()
    coreinit: Fixed bug where FSOpenFile() with mode 'r+' would not allow read access
    coreinit: Fixed a bug where shared-write file access prevented simultaneous read access from the same file

    GX2: Added API GX2GetScissorReg(), GX2GetTargetChannelMasksReg(), GX2SetDefaultState()
    GX2: Better handling for invalid/uncompilable shaders (avoid drawcalls that will lead to errors)
    GX2: Added support for vertex format 32_32_32_32_FLOAT for primitive RECTS
    GX2: MULADD shader instruction will now use correct rules in regards to 0*anything
    GX2: Fixed OpenGL error caused by games requesting more mip levels than possible for a texture
    GX2: Fixed source mip level parameter for GX2CopySurface()
    GX2: Avoid shadow samplers on AMD GPUs. This workaround can be forced on other GPUs via -amdshadows command line parameter

    SWKBD: Fixed handling of active state (previously it was tied to the keyboard being visible whereas it should be separate)
    SWKBD: Fixed input handling (should no longer clash with wxWidgets, leading to input sometimes being ignored)

    RPL: Fixed bug where imports/exports were mapped incorrectly if the internal module name included '.rpl'

    zlib: Overhauled Cafe OS zLib implementation

    nsysnet: Added nsysnet (socket) library

     
  31. Zuti Bar

    Zuti Bar Active Member

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    Impresivno koliko je napredovala emulacija jednog relativno novog sistema. Svaka čast ljudima koji stoje iza projekta. Ako ovako nastave neće se Nintendo najesti leba.
     
  32. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Sistem je iz 2012. godine, i uglavnom je zasnovan na starijem hardveru [CPU je dosta slican Wii/Gamecube-u].
     
  33. CTOJAH

    CTOJAH A GDE JE PC!?!?!?

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    # Cemu detailed changelog for 1.8.2b
    # Patreon release date: 2017-07-18
    # Public release date: 2017-07-25

    # New in 1.8.2b:

    CPU/JIT: Fixed crash that could occur during instruction analysis

    misc: Added some exports for Cemuhook

    # New in 1.8.2:

    general: Any .rpl files placed in cafeLibs/ directory will be loaded instead of the internal HLE modules (experimental feature, no real use yet)
    general: Cemu window can now be resized

    CPU/JIT: Fixed a bug in recompiler SRWI instruction
    CPU/JIT: Fixed a bug that could cause the recompiled code to skip an instruction if the thread was switched between the beginning of a loop and an inlined function
    CPU/JIT: Added STBUX instruction to recompiler
    CPU/JIT: Several other optimizations for the recompiler:
    Use AVX non-destructive 3-operand instructions to optimize some copy operations away
    Delay/Avoid endian-swapping between LWZ/STW if the data is not used for any other operation
    Generate shorter code for BCTRL, BL, BLR and other far branches (2 instructions, only 1 for far branches with no LR update)
    Replace branches with conditional moves (CMOVcc) if possible
    Avoid redundant FPR loads and stores
    Better detection for situations where x64 flags can be used instead of testing CR bits
    Avoid extra work of thread scheduling checks in tight non-infinite loops

    coreinit: New API OSTryAcquireSpinLockWithTimeout(), OSSwitchFiberEx(), MCP_Open(), MCP_Close()
    coreinit: More accurate emulation of foreground bucket memory and it's subregions
    coreinit: FSOpenDir() no longer ignores the current working directory
    coreinit: Fixed integer overflow in OSTicksToCalendarTime()

    AX: Added AX voice debugger
    AX: Fixed biquad filter
    AX: New API AXSetVoiceSamplesAddr(), AXSetVoiceLoopOffset()

    GX2: Improved detection of changed data for typical screen-size textures in texture cache (fixes softdec videos)
    GX2: Fixed invalid GLSL code being generated for 3D texture access with offset
    GX2: Fixed bug in indices generation for PRIMITIVE_RECTS
    GX2: Fixed a bug where adding entries to a shader cache .bin archive would sometimes have no effect (causing Cemu to recompile the affected shaders everytime)
    GX2: Various smaller optimizations throughout the graphic backend (performance gain 1-3%)
    GX2: Added support for tileMode filter in graphic packs texture rules (Useful to exclude video frames or other CPU-accessed textures)
    GX2: Aspect ratio calculation now uses effective size of texture (after graphic pack rescaling) rather than original size
     
  34. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    CTOJAH likes this.
  35. CTOJAH

    CTOJAH A GDE JE PC!?!?!?

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    # Cemu detailed changelog for 1.9.1
    # Patreon release date: 2017-08-22
    # Public release date: 2017-08-29

    general: Added a separate window to display the GamePad screen
    general: Added more game profiles

    CPU/JIT: Slightly decreased RAM usage of recompiler by optimizing away unused lookup tables
    CPU/JIT: Improved detection of float denormal usage
    CPU/JIT: Added support for PSQ_L type 6

    input: Fixed XInput controller not refreshing
    input: Fixed DirectInput controller selection for adapters with multiple controllers
    input: Fixed DirectInput axis directions being mirrored or offset for certain controllers

    coreinit: Added API MCP_TitleListByAppType, MCP_TitleList, FSAddClientEx()
    coreinit: More accurate implementation of OSMessageQueue
    coreinit: More accurate implementation of FSOpenFile/FSOpenFileAsync

    nsysnet: Added API inet_ntoa(), recvfrom()

    nn_act: Added API GetPersistentIdEx()

    GX2: Added API GX2RSetStreamOutBuffer(), GX2WaitForFlip(), DMAEGetRetiredTimeStamp()
    GX2: GX2CopySurface() can now detect access to GPU-residing textures and automatically trigger texture readback
    GX2: Fixed invalid optimization of seemingly unused inputs in pixel shader when indexed GPR access is used
    GX2: Optimized texture decoder (up to 5 times faster)
    While generally not a bottleneck, the texture decoder previously could cause
    additional micro-stutter in situations where many textures are loaded at once.

    VPAD: Improved emulation of sampling callbacks
    VPAD: Fixed crash in VPADControlMotor() when length parameter was out of bounds

    AX: Correctly update ADPCM parameters after loop for non-streaming voices
    AX: Fixed a bug in voice synchronization where changes to the current playback offset where sometimes not visible to the API

     
  36. shin-boyan

    shin-boyan Well-Known Member

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    Ok, vreme je za novi cpu.
     
  37. Maxa

    Maxa opsa!

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    au brate, jedva se odvojih od igre :D

    cepnuo se botw, sa svim fixovima i mogu reći da je u potpunosti igriv za sada, još ni jedan glitch nisam imao, sve radi tečno.
    moj ryzen sa 3.8ghz izvlači konstantnih ~28fps. nije 60, ali mi ne smeta jer nema nikakvih stuttera. nažalost, vidi se da je emulator intel optimizovan i da mu najviše znači single core performansa. ipak, ja sam i više nego zadovoljan, prošetao sam skoro kroz celu prvu zonu :)
     
    Timemaster likes this.
  38. CTOJAH

    CTOJAH A GDE JE PC!?!?!?

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  39. CTOJAH

    CTOJAH A GDE JE PC!?!?!?

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    Znaci ako postoji Nobelova nagrada za emulaciju, ove godine ide u rukama kreatora Cemu-emulatora !
    Pogledajte samo :



     

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