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Halo: The Master Chief Collection - Halo Saga (Nov 2014 - X1)

Discussion in 'Xbox One' started by Wahad, Jun 12, 2014.

  1. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    [​IMG]

    Totalno (ne)očekivano, pored Halo 2 Remastered, MS nam donosi pravu poslasticu za nas okorele Halo fanove koji smo uz sam serijal od samog početka i revolucije na polju konzolnog shootera. Halo je debitovao na prvoj Xbox konzoli i napravio totalni boom, pobio sve predrasude koje su postojale oko toga da li na konzoli može postojati dobar shooter, kako single tako i multiplayer. Šta više, Halo je pokretač revolucije i selidbe hiljade i hiljade igrača sa PC na kauč za kompetitivni multiplayer. Halo Combat Evolved je (koliko ja znam) prva konzolna igra koja se igrala na x-games-u i ostalim prestižnim online takmičenjima. Na žalost pre par meseci, Halo 1 je ugašen za PC gde je jedino živeo nakon gašenja Xbox servera pre nekoliko godina, i sve želje fanova su uslišene jer ovom kompilacijom dobijaju apsolutno svako Halo MP iskustvo od samog početka.

    Pored sjajnog multiplayera, tu je i blockbuster kampanja koja jebe kevu i koja je glavni konkurent i najvećim PC i Playstation franšizama. Ova kolekcija prati isključivo Master Chief-ov timeline s tim ne sadrži ODST i Reach igre.

    Some of the features:

    - Sve igre će raditi u 1080p60 u originalnom izdanju.

    Halo Combat Evolved:

    - Halo CE će imati kako original grafiku iz 2001, tako i remasterovanu iz Anniversary Edicije. Kao i u AE, moćićete da switchujete grafiku u samoj igri, dynamic gameplayu.
    - Imaće 2 players coop (online offline
    - Sadržaće Halo CE i Halo PC multiplayer mape.

    Halo 2:
    - Remasterovana "Anniversary grafika
    - Sve mape sa PC-a, Xboxa + DLC će biti prisutne u igri.
    - Šest mapa će biti prerađene u Halo 5 Engine-u. Za sada su poznate tri: Ascension, Lockout, Zanzibar. Ovih šest mapa će moći da se edituju u fantastičnom Forge Map Editoru.
    - 2 players online offline coop.
    - Novi epilog i prolog koji će povezivati Halo 2 sa Halo 5 pričom (jer očigledno se nešto dešavalo u međuvremenu, somewhere not that far away)


    Halo 3 i Halo 4:
    - Neće dobiti nikakav facelift sem rezolucije i fps-a (po dosadašnjim informacijama.
    - Spartan Ops iz Halo 4 is back sa 50 misija.
    - Obe igre će podržavati 4 players online coop.
    - Theater i Forge editor će biti dostupni sada za obe igre (Theater, snimaš partije i edituješ, Forge mothafucking awesome editor mapa).


    Lista svih mapa u kolekciji (sa tri remastered maps):

    Halo: Combat Evolved

    Battle Creek
    Blood Gulch
    Boarding Action
    Chill Out
    Chiron TL-34
    Damnation
    Danger Canyon (PC)
    Death Island (PC)
    Derelict
    Gephyrophobia (PC)
    Hang ‘Em High
    Ice Fields (PC)
    Infinity (PC)
    Longest
    Prisoner
    Rat Race
    Sidewinder
    Timberland (PC)
    Wizard

    Halo 2

    Ascension
    Backwash
    Beaver Creek
    Burial Mounds
    Coagulation
    Colossus
    Containment
    Desolation
    District (PC)
    Elongation
    Foundation
    Gemini
    Headlong
    Ivory Tower
    Lockout
    Midship
    Relic
    Sanctuary
    Terminal
    Tombstone
    Turf
    Uplift (PC)
    Warlock
    Waterworks
    Zanzibar

    Halo 2 maps remastered using Halo 4?s engine (Some still to be announced)

    Ascension
    Lockout
    Zanzibar

    Halo 3

    Assembly
    Avalanche
    Blackout
    Boundless
    Citadel
    Cold Storage
    Construct
    Epilogue
    Epitaph
    Foundry
    Ghost Town
    Guardian
    Heretic
    High Ground
    Isolation
    Last Resort
    Longshore
    Onslaught
    Orbital
    Pit Stop
    Rat’s Nest
    Sandbox
    Sandtrap
    Snowbound
    Standoff
    The Pit
    Valhalla

    Halo 4

    Abandon
    Adrift
    Ascent
    Complex
    Daybreak
    Erosion
    Exile
    Forge Island
    Grifball Court
    Harvest
    Haven
    Impact
    Landfall
    Longbow
    Meltdown
    Monolith
    Outcast
    Perdition
    Pitfall
    Ragnarok
    Ravine
    Relay
    Settler
    Shatter
    Skyline
    Solace
    Vertigo
    Vortex
    Wreckage

    Edited On 11 Jun, 2014



    Halo 5 Beta se dobija uz Halo Master Chief Collection.

    Halo 5 Beta traje od 27. Decembra do 21. Januara.

    Halo 5 Beta će biti MP only (kao sve Halo Bete do sada)

    Halo 3 je negde između nove i stare "grafike" i zbog toga ne dobija nikakav facelift, ali Halo 4 je već eye candy na last genu i jedna od najlepših igara koja je izašla na ps360. Njoj ni po mom mišljenju ništa više i ne treba sem rezolucije i FPS-a.

    Sve igre iz kolekcije će imati svoje MP playliste i IMAĆE DEDICATED SERVERE FUCKING MEGATON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



    Regarding Halo Nightfall (Halo miniseries)
    [​IMG]

    Do sada su izašla tri videa. Jedan MP Halo 2 (sa E3 konferencije) i jedan SP gameplay:

    MP:
    http://www.youtube.com/watch?v=_CSkJYEZkaU

    SP + Menu look itd itd:
    https://www.youtube.com/watch?v=xcSk8Rx_JTo

    Skrinovi:

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    http://i.imgur.com/JCmbQB3.jpg

    Rest of 'em:
    http://abload.de/thumb/2zpbo01sau70.jpg http://abload.de/thumb/0139u597gu86.jpg http://abload.de/thumb/p8ybwrcqcu8o.jpg http://abload.de/thumb/sbcmjigtuurw.jpg http://abload.de/thumb/wmfxgxpooun8.jpg http://abload.de/thumb/zaqbfpirjuqe.jpg http://abload.de/thumb/zsxlztr94uwx.jpg http://abload.de/thumb/ztzxhjp1yu3c.jpg http://abload.de/thumb/zufsk7qtbueq.jpg http://abload.de/thumb/bdnrpdorcuu8.jpg http://abload.de/thumb/c8vrrnnh2ui9.jpg http://abload.de/thumb/e2szhh5mbus4.jpg http://abload.de/thumb/egct1fflbu42.jpg http://abload.de/thumb/iwtepos3du3e.jpg http://abload.de/thumb/jfbshqfrbulc.jpg http://abload.de/thumb/jrdhuym8bur3.jpg http://abload.de/thumb/p5e7bovqyuir.jpg

    General Q&A
    Ryan McCaffery: How do you physically make this project when it's 4 games, each getting some sort of graphical treat, with all the maps? How is that even possible?
    Dan Ayoub: It's a lot of voodoo to pull all of that together. I think we were fortunate that we've got more power to work with now than we have in the past. The disc size is obviously bigger as well, so that certainly helped us quite a bit. A big thing of what was actually crucial for us to bring the experience together was actually that unified interface that we talked about this morning. So rather than having four individual discs, we do have one global UI that let's us stitch a bunch of things - basically stitch the whole experience together.

    Ryan: And what I thought was interesting when you showed the game to me recently was, you know - there's of course regular matchmaking that we've come to expect in Halo, and there's map voting - but it'll just give you choices from maybe 3 different Halo games. You might get Wizard from Halo 1, or a choice of Lockout from Halo 2 and The Pit from Halo 3, and then whichever one everybody votes on, it launches that game and that engine and you go play that. How?
    Dan: A big challenge we had when we said, "okay yeah, we're going to do this" was that we had over 100 multiplayer maps. So it quickly becomes a question of "how the heck do we curate this; how can we make this a reasonable experience?". So we pivoted on gametypes. Say you choose Slayer and your three choices are a map from 1, 2, and 3. We'll put a little logo in the corner so you know which map that this is from. Effectively, whichever one wins - you and everybody who's playing - we will launch that multiplayer engine on your machine off of the disc and everyone just goes right into it.

    Dan: You can swap through these chapters really easily. You can select whatever it is that you wanna play. And you can see at the top the notion of playlists. The other thing that's a ton of fun about having everything unlocked is that we're going to have these customized playlists taking moments from all the games and putting those together. (e.g. all the Scorpion tank missions from the games linked together, etc.)[...] [Every mission is] completely unlocked. You absolutely can play through each of them entirely if you want, but you can hop through if you want to skip a mission...

    Dan: We're gonna have [online co-op] in particular for 2, 3 and 4. We're gonna have those across the board which is going to be a tremendous amount of fun. Similar for Forge as well. You're gonna be able to Forge on 2, 3 and 4.
    Frank O'Connor: (from GAF): Only in the new h2 anniversary mp mode. But yes.

    Frank: The caveat is it's obviously a lot of work in progress and this is gonna get better as we keep working through it. There's definitely within this kind of development, there's a lot of layering that goes in even moreso than building a game from scratch

    Twitter Q: Why isn't the Master Chief collection coming to PC? When can PC gamers finish the fight?
    Frank: We're concentrating on the Xbox one version right now. That's not to say the PC version is impossible, but it's not currently in the plan.

    Twitter Q: Will the Master Chief Collection contain local play still?
    Ryan: Splitscreens, how 'bout System Link too?
    Frank: Splitscreen is supported. System link is in the plan and we'll have more to say about that later. System link is tricky even at the best of times. But the plan currently is to make everything work the way you'd expect.


    Halo 1 Q&A

    Ryan: It's good to reiterate this will be the first time - Halo PC aside - this is Halo 1 multiplayer in its original form, meaning 3 shot death pistol, the original Blood Gulch; everything on dedicated servers. I mean, in the playtests so far, is Halo CE feeling like a LAN environment? Is it feeling like Halo 1?
    Dan: It absolutely feels awesome. What I've always personally enjoyed about LAN parties is just that you've got everyone in there in the same room and they're going off and things like that. And our playtests obviously take place all in the same room so it certainly feels like that. But the games do play exactly as you remember them playing.
    Frank: Just to clarify, it also supports custom games and I think that...already online I'm reading this morning people were worried about how is the population gonna be split. And it's true that democracy is gonna drive sometimes people to choose something that you in particular don't want. But I think the combination of sort of taking care of that matchmaking playlist appropriately and taking really good care of it frequently will help. But also custom games are going to be supported, and I think custom games plus Xbox One social features are actually gonna make it much easier to find "servers", as it were, that are more suited to your tastes. It's just a much more self organizing ecosystem than we've had in the past.


    Halo 2 Q&A

    Ryan: So for the custom games, I mean I went crazy with Halo 2. I made a blood gulch-coagulation variant named Covie Gulch where I replaced all the vehicles with all Covenant vehicles including the Spectre, the long forgotten Covenant equivalent of the Warthog. So all of that is still in there?
    Frank: Yep, everything is in there verbatim. There's so much content I've spent all morning just explaining the bits of it. So you have all of Halo 2's Campaign and Multiplayer as it was exactly, except it's running at a higher fidelity now. But you also have the six maps that we kind of remade in this...I'd say "newish engine". It's kind of a combination of bits of Halo over the years, but it feels sort like a modern take on Halo 2 very specifically.

    Ryan: Halo 2 had a very compelling Ranking System that was dropped for future Halo games where you could lose level. You could level up and if you lost - you went on a losing streak - you would drop in levels. Since we've got the unified interface for this, how are we handling that side of the game?
    Dan: We're gonna be talking more about how we're handling the ranking very very soon. What I will leave you with a bit of a tease is based on what you just told me I think you're going to be very happy with our ranking system.

    Ryan: You guys had Blur, one of the really well-regarded cinematic studios, redo all of the Halo 2 cinematics.
    Dan: It was fantastic. I mean there's over 60 minutes of cinematics in Halo 2 and Blur's redoing all of them. And what's really fun is the cinematics also work with that back feature so you can swap instantly between the new cinematics to the old ones while you're watching it. But the other thing we did with Blur which is really interesting is that we've created an intro and an outro, if you will, that's going to tease what we're doing with the next Halo in terms of storyline.

    Ryan: Are these Elite and Grunt models built off -- are these the Halo 4 ones? Are these all new models that have been done for the enemies?
    Dan: We grabbed from a number of different games to pull them together for this. As you can see there's a pretty stark difference even between the characters here as you're swapping back and forth. So really there's no one answer to that. We grabbed across the board and made modifications on a case-by-case. You can really tell - one of the things we wanted to do, you know people really enjoyed the swap so much and we wanted to evolve that as well for Xbox One. As Frank eluded to, there was that fade in fade out in the first one and we've obviously got more power to work with now. So a big thing was just to make that swap instantaneous.
    Frank: The switch between graphics is instant now. Previously, there was a little bit of lag as you switch between the memory and the screen buffers, and now that switch is 100% instant.

    Ryan: When are we gonna hear about those other 5 maps?
    Frank: They're pretty safe bets that they're favorites. I mean the problem is that when you guarantee that it'll be all your favorite maps, there's always some weirdo out there whose favorite map was everyone else's least favorite map. It's usually me. But yea, we'll roll those out as the months go on.

    Ryan: BxR, super jump, all gonna work, 'cause the old code's untouched, right?
    Frank: The glitches that worked when the game was kind of retired will still work. I will say that something like superbounce is weird because that was kind of a Havok bug in Halo 2 and it's tied directly to the geometry. So if you re-render the geometry - you know, it's gonna be 16:9, 1080p - pixels move. Some of the things that you might have gotten really good at that were really hyper-pixel specific might not work. But basically, this was one of those damned if you do, damned if you don't scenarios, and ultimately we felt the weight of people who were used to a certain experience by the time the game sort of faded into glory - that's the experience that we're shipping, and it will ship as verbatim as the screen space allows.
    Ryan: No standby cheat due to dedicated servers, correct?
    Frank: I'm sure someone will figure out some other BS, but yes.


    Halo 3 i 4 Q&A

    Ryan: So Halo 2's getting the anniversary treatment, but what about... Halo 3 is kinda caught in the middle. It's 2007, early generation 360 game - what's being done on the visual side for the game if anything at all?
    Frank: That's a good question. Halo 3 and Halo 4, they kinda don't need it as much. Obviously they were pretty good looking games on the last generation system. They both really benefit though from going to 1080p, 60 frames a second. And some of the changes necessarily just in resolution or sort of over all fidelity - some of the things we did - especially in Halo 4 - there's some detail and data in the graphics that are just showing up now in a way it wouldn't before, and you can think of that kinda like a blu-ray remaster in some ways. And some of that is just a sort of natural evolution of just bumping it onto that bigger GPU with more RAM and so on. But they both look pretty modern. Halo 4 in particular, and I would say this of course, but it kind looks almost like a next-gen game just running at 1080p. It looks better on Xbox One pretty significantly.


    Halo 5 Q&A

    Ryan: What are people gonna be able to experience in the [Halo 5] beta?
    Frank: The beta will be a curated slice of arena sort of competitive multiplayer. Quite kinda sort of a specific multiplayer experience and it'll be a small taste of the overall multiplayer experience. The good news is we're doing it early enough now so that the feedback that we get from the community - on everything from the netcode to the weapons, performance and movement speed and all that stuff - we'll have time to digest it and actually do something with it. I think that sometimes it takes so long to build a beta that even if you do it with the best of intentions, you don't necessarily get enough time to incorporate all the feedback. This time we will.

    Ryan: If you find that the Master Chief Collection comes out, that people are going nuts for Halo 2, and it is just - you are seeing a ridiculous spike in Halo 2 numbers, will you guys look at that and make decisions about Halo 5's multiplayer based on that?
    Frank: We're gonna support that game - the Halo Master Chief collection - properly, so it'll get full support in terms of Matchmaking support and so on. Certainly there will be lessons that we can learn from that, but the purpose -- really the main learning tool that we're putting in there -- we know how people feel about Halo 1, 2, 3 and 4. There's no new information from that and we've definitely learned some lessons from building Halo 4. But the Halo 5 beta is the tool we're really gonna use to get feedback about players about what works and what makes them tick.
     
  2. Stanisinjo

    Stanisinjo Duh sa śekirom

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    Presao prva tri dijela sa uzivanjem, cetvorku cu negdje ovih dana, stoji mi na HDD-u boxa al nikako da je odigram. Za sada ova kolekcija i Halo 5 su jedine stvari zbog kojih bih kupio bonera.
     
  3. Maxa

    Maxa opsa!

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    damn son, koliki post, svaka čast na trudu :)
     
  4. Timemaster

    Timemaster Caelondian

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    to ti je kad je neko fan :)
     
  5. Omega

    Omega N64 je đubre

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    Ono što mene najviše zanima je da li svi nastavci podržavaju 4-player split screen?
     
  6. nikola22

    nikola22 EmuGlx Veteran

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    Zbog ovoga i Horizon 2 uzimam xbox,jos samo da saznamo kolika ce biti cena ove kolekcije.
     
  7. Omega

    Omega N64 je đubre

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    Kažu da je sve na jednom disku, znači maksimalno $69.99.
     
  8. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    Ne rekli su $59.99 da će biti cena, ima negde gore o tome.[hr]
    @Omega

    Well znam da je i Halo 4 i Halo 3 imao split screen, ovo je copy paste svega šta sam našao, info-a vezano za igre. Potražićiu sada još malo da vidim..[hr]
    To se važi i za MP, i Halo 3 i Halo 4 su podržavali split screen u kampanji. Koliko znam Halo 4 čak do 4 igrača na jednoj konzoli i onda online.
     
  9. grunt

    grunt Celeb Freak

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    Glavni razlog za uzimanje Xboner-a !!
     
  10. Omega

    Omega N64 je đubre

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    Investicija u dodatna dva kontrolera nije mala, ali isplati se za local multi.
     
  11. Stanisinjo

    Stanisinjo Duh sa śekirom

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    ^Lakse mi je naci jos 2,3 kontrolera nego jos 2,3 druga koji bi umjeli da igramo local co-op :D
     
  12. Blue

    Blue ....................

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    Meni je Halo sinonim za local co-op. :)
     
  13. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    http://www.youtube.com/watch?v=JlHcOjmoqio[hr]
    Novi interview, od malopre :)
     
  14. voja87

    voja87 Well-Known Member

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    Halo 2 remastered CG trailer
    http://www.gamersyde.com/news_halo_2_remastered_cg_trailer-15621_en.html
    animacije izgledaju odlicno, samo me zivcira sto sa svakom igrom menjaju izgled cortane, kad vec imaju odlican model iz cetvorke treba njega da koriste u svakoj sledecoj igri (rimejku)
     
  15. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Bacise dosta para da im Blur uradi cinematike za Halo 2. But it looks good.
     
  16. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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  17. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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  18. grunt

    grunt Celeb Freak

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    Auuuuuuuuuuuuuuuuuu ovo je jebeni MEGATON za PC igrace, apsolutno nemogu da verujem Halo 3 i 4 na PC-u ????????????????
    Dok M$ ne objavi jos uvek ne verujem xD
     
  19. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    Kao što pričaju po netu, ako bude ovo, biće tek 2015 da se zagreju igrači za Halo 5 i uzmu Xbone, ali da izbace i ove godine za PC ne ide, jer se Xbone treba prodati...
     
  20. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Ali sa druge strane, MS oce da se prikaze kako "brinu i paze" na sve, sa su gamer-friendly. Mada ne bih se iznenadio kada bi odjednom stavili Win 8.1 requirement na MCC. :lol:
     
  21. Omega

    Omega N64 je đubre

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    Ako stvarno bude istina, znači ove godine uzmem od drugara Xbone i Sunset Overdrive, i ne moram misliti na kupovinu do kraja 2015. Me gusta!
     
  22. howler

    howler Well-Known Member

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    Nakon sto su predstavili Halo MCC na E3 dobio sam zelju da ogiram Halo Combat Evolved nanovo. Trazeci neki graphic overhaul mod naisao sam na oficijalni patch za Halo 1 koji izasao pre 2 meseca!!
    Ostao sam zapanjen cinjenicom da 13 godina stara igra dobija support od oficijalne ljude. Razlog te zakrpe je gasenje Gamespy servera pa su Bungie/Microsoft izasli u susret Halo fanovima i prebacili servere na nove hostove.
    Uspeo da udjem sa piratsku verziju, ima 20tak aktivnih servera i stotinak ljudi na njima. Valjda je i Halo 2 MP isto tako ziv sto znaci Franshiza ima publiku i kod PC master race.
    Za to da ce kolekcija doci na PC nesto ne verujem ali nista se nezna.... btw vec imamo ekskluzivan Halo koji radi samo na osmicu - Halo Spartan Assault :grin:
     
  23. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    Radi i na Win7, steam verzija.

    Ogromna je baza halo fanova, i dvojka se aktivno igra i skupljaju se achievements za nju :)
     
  24. l3fty

    l3fty Član biblioteke

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    Ako ne ispale i izbace i za Windows 7, ljudi ce bacati pare na njih.
    Doduse, dotad bi trebala i 9ka da izadje.
     
  25. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Nije to jedina igra. Bas gomila ih je dobila patchove zbog pada GameSpy-a.
     
  26. zdravkelja

    zdravkelja Member

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    MC collection na PC? If true, vidim da meni definitivno Xbone nece trebati :)
     
  27. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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  28. zdravkelja

    zdravkelja Member

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    Za sad :D
     
  29. shin-boyan

    shin-boyan Well-Known Member

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  30. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Spremite se za velik download. MCC disk/digital preload u sebi ima 45GB materijala, ali svako ce morati i da skine i 20 gigabajta dodatnog contenta [multiplayuer sekcije i posnesto od SP contenta]. Kolekcija ce zauzimati oko 70gb na hardu.
     
  31. shin-boyan

    shin-boyan Well-Known Member

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    I vredece svakog gb!
     
  32. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Na kraju Halo 2 ce igra da kaze "Finish the download". :D
     
  33. grunt

    grunt Celeb Freak

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    Bilo bi cool da se mogu odvojeno skidati igre, ipak HDD u xbone-u nije bas toliko velik.

    Sto se nas na PC-u tice no problemo nek bude i 100gb :)
     
  34. Omega

    Omega N64 je đubre

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    Možda se desi da se Live sruši kad puste digitalnu verziju u opticaj. Oh, wait to se dešava "kod onih drugih". :lol:
    Sve u svemu čekam da vidim hoće li biti bijelog bundle-a sa ovom kolekcijom, i nadam se da će na kraju ipak napraviti patch za prikaz Halo2 u punih 1080p. Šteta je zbog glupog tech demoa ograničiti dobar artwork.
     
    shin-boyan likes this.
  35. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    Halo 2 ne daje punu rezoluciju jer ide na 2 engine-a u isto vreme, tj konzola tera 2. Jeste da je prvi old school, ali je isto upscaled rezolucija itd itd, tako da dosta resursa ode na pokretanju dve igre odjednom, praktično.

    Zbog toga Halo 2 Remastered maps rade fluid 60 1080p u Halo 5 engine-u. Nema opterećenja niti ničega. Nije kao da ne mogu, ali im je fora da možeš da switchuješ između old gen i next gen grafike, a Halo 2 jeste bio big step forward u odnosu na Halo 1 back then.
     
  36. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    up for pre-load :D
     
  37. Omega

    Omega N64 je đubre

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    Neka oni ostave igračima mogućnost igranja u dva enginea istovremeno ili ne. Po meni bespotrebno trošenje sistemskih resursa. Možda je fora, ali je imho gimmick.
     
  38. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    Jeste fora, kao u H1 Anniversary, da možeš da switchuješ kada god poželiš.
     
  39. Omega

    Omega N64 je đubre

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    Ok, slažem se, ali treba ostaviti mogućnost da se igra u punoj rezoluciji bez tog gimmicka koji baš i nije toliko neophodan.
     
  40. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    To stoji :D

    Ali jbg, hoće isti experience da bude kao na x360 verziji halo1... Što je malo sranje realno jer igrači gube, ali ponovo će biti do jaja nostalgičarima koji neće brojiti pixele.
     
  41. Omega

    Omega N64 je đubre

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    Dobro, ako ih javnost i ove tehničke stranice malo pritisnu na Twitteru možda nešto i naprave.
     
  42. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    Bilo bi do jaja da mozes na pocetku kampanje da bitad tipa, switchable between legacy & new graphics ta custom rezolucija ili anniversary only 1080p60, ali nista nema od toga
     
  43. Teoreticar

    Teoreticar Well-Known Member

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    Zasto mislis da su u pitanju 2 odvojena engine-a?
     
  44. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    U pitanju je jedan engine koji moze da switchuje izmedju 2 vrste asseta. Ista situacija kao i u "The Dark Sorcerer" demou u kojem se na pritisak dugmeta scenografija moze promeniti za 1 frame izmedju studija i fantasy pecine. Ali naravno "2 engine-a" je mnogo vise marketable opis pa MS to forsira. :)
     
  45. Teoreticar

    Teoreticar Well-Known Member

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    Dark Sorcerer demo bas nikakve veze nema sa ovim :)
     
  46. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Ima, developeri su bas pricali o tome kada su izdavali Halo1 anniversary. Novi engine je napravljen da emulira fiziku, animacije i sl totalno verodostojno, ali prebacivanje izmedju "stare i nove" igre je radjen preko asset switch-a [orginalna igra predstavlja najnizi LOD setting koji je diretkno preuzet sa orginalih igara].
     
  47. voja87

    voja87 Well-Known Member

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    znaci ne ide stari endzin u pozadini, onda mi je jos cudnije sto igra ide u manjoj rezoluciji
    halo 2 sam presao sigurno 5 puta tako da mi taj stari izgled nije preterano bitan ali opet interesantna opcija
     
  48. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Verovatno su naleteli na neko ogranicenje oko ESRAM-a kada su skontali da su napravili previse ambiciozni rendering path za Halo2Ani.
     
  49. Teoreticar

    Teoreticar Well-Known Member

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    Sa 2 engine-a paralelno je teze, jer moras sync-ovati oba da rade isto.
    Ovako imas samo Show/Hide za dva seta asseta.

    Hmm... Mozda postoji i treci nivo, building asset-s, koji uvek radi za kretanje, fiziku i sl, a preko samo biras prvi ili drugi set asset-a koji su samo maska.


    Mada DH nam i dalje nije objasnio kakve veze ima Dark Sorcerer sa ovim :D
     
  50. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Ja sam objasnio al ti nisi shvatio. :) Dark Sorcerer menja 2 scene koje su obe "highres", a HaloAni igre rade switch izmedju Highres i Lowres. Same stuff, samo drukcije primene istog techa.
     

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