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Tom Clancy's The Division [PC/PS4/Xbone] [openworld RPG shooter]

Discussion in 'General Next-Gen (Multiplatform)' started by DieH@rd, Jun 11, 2013.

  1. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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  2. Roronoa Zoro

    Roronoa Zoro OMAE WA MO SHINDEIRU!

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    nema PC verzije, ne me zanima onda
     
  3. voja87

    voja87 Well-Known Member

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    ova igra me je iznenadila, stvarno izgleda odlicno, pravi nextgen
     
  4. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Indeed, bas je pravi nextgen. I jos su uspeli ovo da narpave u open world igri.

    Linearna Sony 1st party igra narpavljena za jedno 3 godine.... ne mogu ni da zamislim to.
     
  5. grunt

    grunt Celeb Freak

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    Dajte nam PC ffs. Looks great !!
     
  6. Nyarlathotep

    Nyarlathotep Pimmelmann

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    Najlepshe iznenadjenje (cheka se Sony), Division je prelep, ovako neshto sam ochekivao od next gen igara.
    Najezhio sam se dok sam razgledao detalje po ulici, divno izgleda, totalno eyecandy.

    Nadam se da tje biti zabavno kao shto deluje.
     
  7. Vampir

    Vampir Well-Known Member

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    Ona prva slika je nerealna
     
  8. zdravkelja

    zdravkelja Member

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    Uhh, opasno izgleda :)
     
  9. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Ako skines Gamersyde HQ video, moze se primetiti da je IQ losiji od ovog gore bullshota, primeti se veoma blagi aliasing. Ali igrati ovo na HDTV-u fino zavaljen u futelji... pravi nextgen.
     
  10. Zegota

    Zegota Zegota

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    Još kad kaže "brace for pvp". O da.
     
  11. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    Ovo je must, samo se nadam da ne izlazi tipa, kraj 2014 or some shit.
     
  12. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Pa, da su pametni, nabudzice PR da im ovo bude zamena za Assassins Creed. Da AC predje na 2 year cycle.

    Watchdogs i Division, svake godine jedna od njih. AC i FC, svake godine jedna od njih.
     
  13. grunt

    grunt Celeb Freak

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    Ako je ovo online i ima primese RPG-a nesto nemogu da zamislim da bude annual release, mozda neka ekspanzija/dlc jedino.
     
  14. Timemaster

    Timemaster Caelondian

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    tek sad kad sam pogledao, jasno mi je čemu oduševljenje. sjajno izgleda igra, a ovi detalji na prvom napucavanju su toliko kompleksni da sam morao još jednom da odgledam. slažem se, PRAVI next gen
     
  15. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Dobar intervju
    http://www.youtube.com/watch?v=Pb6W-SZkjC0
     
  16. Efendija

    Efendija зимница мајстор ™

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    Zaista prava, ali prava nextgen igra... Skidam kapu.
     
  17. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Ubisoft nije normalan. Nemam poima kakvu internu organizaciju projekata imaju kada mogu istovremeno da odrzavaju pet open world franshiza... [FC, AC, WD, Division i Crew]
     
  18. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    WORLD IN MID-CRISIS

    Despite being hit with a bio-terror attack… despite having a city in lockdown… despite calling in the big guns to take back New York, there’s hope. “A big part of the game will be restoring the infrastructure of New York,” says Game Director Ryan Barnard. “So the players will actually see the impact of what they do in the game. They’ll fix New York, which is in this ‘mid-crisis situation’ where communication, law enforcement, power and water are all failing.”

    That term – mid-crisis – is key to the game’s setting. Things are bad, but they can come back. In that way, The Division’s New York is both familiar and alien: familiar because it’s set in an iconic and recognizable city in the very near future; alien because of the crisis – but New York is never so far gone that players don’t feel like they can turn it all around. “You’ll be able to see how you basically reconnect areas of New York that have lost power or lost water back to the grid and get them functioning,” Barnard says. In the E3 demo, for example, we witnessed once such event: securing the police station. In The Division, these events chain together to help the city come back alive.

    “We’re not a post-apocalyptic game but we’re also not stopping something before it happens,” Barnard continues. “The virus that started the downfall has already happened. It’s a new way to experience the world: while it’s in collapse. I haven’t seen a lot of games tackle this kind of mid-crisis setting.”

    CLASSLESS CHARACTERS

    Although the E3 demo shows the players adhering to general RPG archetypes – Nick is the damage-dealer, Bronson is the heavy, Megan is support – we also catch a moment when the team literally switches up skills on the fly. This is a key pillar of The Division. “We don’t have hard archetypes in our game,” Barnard explains. “If you play RPGs, you know a lot of time there will be a healer, DPS and tank. We want that trinity, and that holy trinity is important for any RPG in general. But the way we are doing ‘classes’ is different.”

    As you play the game, you’ll level up and acquire points you can spend. You can then use those points to basically spec yourself into a role, but those choices are totally open, totally up to each player, and totally changeable. “So in the first 15 minutes of the game, we’re not asking you to choose what you are and how you want to play The Division. You’ll discover how you want to play while playing the game.”

    Communication and teamwork are key, as showcased in the E3 demo. Barnard points to the moment when Nick changed his specs to do more damage, after Megan told her fellow agents that she just loaded up her group healing. It’s all about synergy, Barnard says. “How your Division agent and mine work together is very important. Being open and not being class-locked will allow you to go back to your skills and talents and make adjustments.”

    FIRST-CLASS SECOND SCREEN

    Like many next-gen games, The Division has a robust companion app. This one, however, promises to go far beyond what we’ve seen so far in a second-screen experience. “It’s something we’re really, really proud of,” Barnard beams. “It’s where we’re really setting the bar for next-gen games. Our companion gaming is real-time simultaneous gameplay on the tablet. You will be able to play as a drone and join a group, just as if you’re another player. You have your own persistence within the drone and have progression and skills and talents, a lot like the main game. So it’s not just a fluffy armory or an application. It’s a real game client that you can use to interact with the game itself.”

    In a behind-closed-doors demo at E3, we saw the app in action. Not only did the drone serve as an eye in the sky – spotting and tagging hard-to-see foes – but it was able to buff allies (increasing their offensive damage) and debuff enemies (decreasing their shields). And heal, of course. Through its actions, the drone can also build up a resource meter, represented in this demo by an orange bar – and when the bar was full, the drone was able to launch a devastating missile strike from above.

    The companion app is fully real-time and can be played anywhere there’s an internet connection.

    TOGETHER OR ALONE

    First, it’s important to note that The Division is fully playable solo. (“It’s a wonderful single-player game!” Barnard promises.) So you lonely types, go on… play it as you like. But for the rest of us, The Division promises a rich, varied and seamless multiplayer experience that includes co-operative tactical action, factional conflicts, and full-on player-vs-player (PvP). “What a lot of games do in this genre is split it,” Barnard says. “So I play my single-player experience and then I’m kind of done with that part of the game. Or I go play multiplayer or PvP. We want to approach this differently. We want to make it part of the journey and make it part of the main experience for the game.”

    A few examples from the E3 demo: When the Division agents peer down into those underground tunnels, they’re noticing a group event they can join. However, securing the nearby police station is more “critical,” so they ignore the event for now. Also, after securing the police station, the agents need to complete the sequence with what’s called an extraction. This begins after they exit the station via the back door and Megan shoots a flare in the air. A countdown begins… but the flare draws the attention of other nearby players, who rush to the area to (we’re guessing) snag the goodies the Agents earned during the event. This is one example of the PvP that can happen on the fly in the game. And while we’re told you can’t play as an unfriendly faction, we do know faction gameplay is huge in The Division – and we can’t wait to learn more about how it unfolds both competitively and cooperatively.

    Finally, the game will have a fully functional black-market economy. “You’ll be able to craft new weapons and items for yourself or your fellow agents, or put it on the market,” Barnard says. “The market will take a cut of it, of course. But having a very deep economy is important, so players have activities that aren’t always just about fighting.”

    THE BEGINNING

    “There is an end game,” Barnard promises. However, The Division will continue to be playable beyond the story’s ending. The team isn’t talking about any of that just yet, but the opportunity to extend this game beyond the finale or outside of New York is entirely possible.
     
  19. Ragnarok

    Ragnarok EmuGlx Veteran

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    Meni je ovo izgledalo kao najbolji next gen multiplatform. Nadam se da ce uskoro jos neke informacije objaviti o mehanici igre i kako ce ceo online funkcionisati.
     
  20. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    Imaju vremena, mislim da neće ništa izaći sada, nego tek kroz par meseci ostale informacije, mislim igra izlazi "holiday season 2014" a informacije će davati isto kao i sa Watch Dogs-om.
     
  21. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Meni je ovo izgledalo kao najbolji next gen multiplatform. Nadam se da ce uskoro jos neke informacije objaviti o mehanici igre i kako ce ceo online funkcionisati.



    Vecina open world zemljista ce biti PVE u kojem ces moci igrati ili sam ili sa druststvom. Odredjene zone [dark zones] ce biti PVP, i tu ce biti PVE eventova koji ce donositi najbolje loot-ove i XP. Igra je inace always online, nece moci da se igra offline.

    Tablet app nije deo smartglassa, Ubi je bas napravio svoju aplikaciju koja prikazuje "Google Earth" prikaz grada [bas full 3D, jako lep rendering engine] u kojem bas imas pristup celoj igri. Znaci nije neki levi montherbase managment card game crap, bas imas pogled na realtime desavanja u igru, your friends and enemies. Drone kojeg vodis mozes da budzis igranjem [party healer, defense, attack].


    Inace, jako sporo daju informacije o WD-u, imamo samo par gameplay snimaka koje ono promovisu razne taktike... ali jos nema naznaka ko je glavni lik, kakva ce biti SP kampanja, sporedni likovi, etc.
     
  22. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Digital Foundry Tech Analysis: Tom Clancy's The Division
    http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-tom-clancys-the-division

    Sve u svemu, od asseta je sve ultra hq osim malih problema sa senkama. Framerate je bio zakucan na 30, pao je na 28 kod nekih eksplozija, tearing je minimalan [igra je jos godinu i po do izlaska, ima vremena da se sve sredi].
     
  23. vetar

    vetar Well-Known Member

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    Ne znam kako mi je ovo promaklo do sada, ali ova igra je po meni jedini pravi next gen do sada.
     
  24. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Ubi je rekao da ce PVP sekcija Division-a imati high stakes, igraci ce moci da izgube svoju opremu koju su nedavno nasli. U E3 reveal-u smo videli kako je druzina nasla sweet loot u policijskoj stanici, ali su prilikom extractiona u public zoni [gde ce se nalaziti majority najboljeg loota] bili napadnuti od strane drugog tima.
    http://www.oxm.co.uk/60108/the-divisions-multiplayer-is-meaningful-because-you-have-something-to-lose/
     
  25. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    http://www.youtube.com/watch?v=TJeVYjFPhf0&hd=1

    Evo ga tablet companion app, napravljen od strane Ubi-a [nije deo smartglass-a, bas je posebna aplikacija u pitanju]. Izgleda super, a i novi snimci main igre razbijaju.
     
  26. howler

    howler Well-Known Member

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    Jel igra iskljucivo Online, ili bice neki offline/skirmish/scenario mode?
     
  27. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Ubisoft ju je na E3-u najavio kao online only igru. Mozes da je igras sam bez party-a i da istrazujes open world, ali storyline igre ce te voditi u "dark zones" u kojima je najbolja oprema i gde je susret [i okrsaj] sa random igracima moguc.
     
  28. Roronoa Zoro

    Roronoa Zoro OMAE WA MO SHINDEIRU!

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  29. Chaos212

    Chaos212 Old one

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    ^ reseno najzad? Znam da je preko 100000 ljudi potpisalo peticiju zadnji put kad sam pogledao
     
  30. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Da, najavise PC port pre neki dan.
     
  31. Roronoa Zoro

    Roronoa Zoro OMAE WA MO SHINDEIRU!

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    pre da će biti obratno
     
  32. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Q&A sa developerom
    http://blog.ubi.com/the-division-community-interview-loot-combat/
     
  33. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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  34. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Showcase engine-a stize u ponedeljak
    http://www.youtube.com/watch?v=gu5d-HsN3dQ
     
  35. Ryo

    Ryo Veteres

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    Massive nikad nije failovao, pogotovo grafički, ovo mora biti kick ass. Dobro je što su u Ubisoftu shvatili kakvu su glupost napravili kad su ih poslali da rade mobile igre i oterali Martina Walfisza. Baš mi je drago što se vraćaju sa stilom.
     
  36. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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  37. Dcer

    Dcer Well-Known Member

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    Bez gamersyde-a nista. Ne priznajem YT snimke :)
     
  38. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Vala bas, YT nema dovoljni bitrate da showcaseuje nextgen content "kako bog zapoveda".
     
  39. grunt

    grunt Celeb Freak

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    Kao sto sam rekao dok smo gledali VGX, UBEDLJIVO najlepsa next gen igra koja je do sada pokazana, za 3 koplja sije sve ostalo. Uh jedva cekam da vidim koliko ce ovakav pravi next gen engine raditi na mom kompu.
     
  40. Teoreticar

    Teoreticar Well-Known Member

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    Da li je Snowdrop najavljen da ce biti koriscen jos negde? Tipa novi AC?
     
  41. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    AC igre koriste Anvil engine, kojeg malo po malo upgradeuju od igre do igre.

    Snowdrop ce verovatno biti iskoriscen za novi Far Cry, mada nemam poima ko ce to da pravi. Mozda ce to opet biti posao za Massive kada zavrse rad na Divisionu.


    Ubisoft je kao Square/Eidos, svo oni su za razliku od EA-a jako su alergicni da koriste jedan engine u vise studija istovremeno.
     
  42. Teoreticar

    Teoreticar Well-Known Member

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    Zar FC4 nije vec u razvoju?
     
  43. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    Jeste ali sumnjam da koristi The Division engine.
     
  44. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Licno, ne mislim da ce Snowdrop biti iskoriscen nizasta drugo, osim naravno projekata koje ce Massive raditi kasnije...

    Watch Dogs vec ima svoj nextgen-ready engine [Disrupt], a zbog ludackog production ciklusa koji AC franshiza ima, mislim da ce oni ostati na Anvilu zauvek.


    AnvilNext, Snowdrop, Disrupt, Dunia.... Razbacase toliko HQ engine-ova preko celog Ubisofta.
     
  45. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    Što se AC tiče, rekli su da će sledeće godine biti True Next Gen, tako da kontam da će preći na neki nov engine, ili se bar nadam....
     
  46. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Ne verujem previse da ce se odreci currentgen kolaca, osim ako bas ne misle da ce fokus samo na nextgen produkciju da im ustedi pare/vreme. Ako ce vec praviti WiiU port, uradice i PS3/X360. A ako odrade samo "True Next Gen", to ce vise biti problem za Nintendo nego za PS3/X360.
     
  47. Teoreticar

    Teoreticar Well-Known Member

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    Da li imaju neko konretno objasnjenje sto koriste svuda razlicit engine, cak iako su u pitanju zanrovski slicne igre?
    AC je stara fransiza, mogu da razumem zasto nastavljaju te igre sa posebnim engine-om, ali Watch Dogs i Division su nove igre.

    Vrlo sam skeptican oko upotrebe jednog engine-a, tj Frostbite za (AAA) RTS, FPS, voznju itd. ali ovo sto radi Ubisoft mi bas nije jasno...
     
  48. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Objasnjenje im je sigurno isto kao i ono koje je dao Eidos/Square: "Nasa glorious organizacija zeli da omogici svim timovima da koriste koje god alate oni zele da imaju, bilo to vec gotovi alati ili alati koje ce oni sami da naprave. Nijedan engine nece biti nasilno nateran na nekoga.".




    Vrlo sam skeptican oko upotrebe jednog engine-a, tj Frostbite za (AAA) RTS, FPS, voznju itd. ali ovo sto radi Ubisoft mi bas nije jasno...


    Ako Unreal3 moze da se koristi za svaki moguci zanr [sam engine editor ima integrated support za to, gradjeno godinama i godinama], onda to moze i Frostibe ili bilo koji drugi engine.
     
  49. Black Sparrow

    Black Sparrow Member

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    BOLESNO DOBRO!!! Da li ima potrebe da bude bolje od ovog!?
     
    Last edited by a moderator: Jan 16, 2016
  50. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    Važna je samo koliko je dobra adaptacija enginea od kreatora za svaki žanr posebno.

    Npr Frostbyte do jaja izgleda u svemu do sada, i super im završava posao, dok evo ista firma, Ignite je toliko dobar za FIFA igru, puno utisaka na netu ima gde ljudi kažu da je pravi next gen title, dok evo za NBA je shit živi.

    Ne može se baš svaki engine adaptirati u svaki žanr.
     

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