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Cyberpunk 2077 [PC, PS4, Xbone] [16. 4. 2020]

Discussion in 'General Next-Gen (Multiplatform)' started by DieH@rd, May 29, 2012.

  1. Teoreticar

    Teoreticar El Profesor

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    Bio sam ubedjen da ce do kraja demoa da zagine i da ce ti dati kola...
     
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  2. eufrat

    eufrat Well-Known Member

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  3. Super Simke 64

    Super Simke 64 I hate haters!!!!

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    Jbg, nije baš toliko borba skriptovana kao u demoima za The Last of Us 1 i 2 pa nije dočekano sa tolikim oduševljenjem.
     
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  4. voja87

    voja87 Well-Known Member

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    jbt 16gb, milsim da na sajtu nemaju tezi snimak
     
  5. shin-boyan

    shin-boyan Well-Known Member

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    Samo sam preleteo jer necu da spojlujem nista.
    Art style je gadnjikav, ovako nesto bih i ocekivao od slovenskih developera.
    Ali deluje zanimljivo svakako. Igrace se.
     
  6. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Cyberpunk pen&paper RPG vizuelno [i tematski] nije isti kao Deus Ex.

    Vizuelno... CP2020 je wild 80s, rock/punk/hair metal/urban mad max/retro future, sve je malo over the top. GITS je donekle uhvatio takav stil cyberpunk-a. Deus Ex je sa druge strane "tehnoloska post apokalipsa", svet u propadanju jer su i narod i vlast decenijama pogresno iskoristili blagodeti tehnologije i body modification-a, plus su sjebali enviroment maximalno. Starije DE igre pocinju posle pojave kuge koja je krenula da grize svakog ko ima implante [a vlast lagano daje lek samo odabranima i malo slobodnom narodu]. Sve je namerno grimdark. Novije DE igre su smestene par godina ranije, gde je svet na ivici propadanja u taj totalni grimdark ["It's not the end of the world, but you can see it from here"].

    Tematski... CP2020 mnogo vise promovise slobodni duh zivota i u ludom okruzenju. Lik ti moze biti biti rockerboy ili media personality pa da preko svoje harizme utices na narod i ides u avanture sa veoma ludim likovima. A ta sloboda se malo smanjuje svaki put kada ugradis body modification i lagano postajes sve vise masina i rizikujes nervni slom [prikazano u originalnom C2077 CGI trejleru, cura & blades]. U igri se drze glavnog lika koji je miks Solo/Techie/Hacker klasa, sto je razuman izbor za modernu video igru.

    Anyhow, ja i dalje na ovo gledam kao mnogo ambiciozniji Deus Ex projekat, i interesuje me dosta kako izgleda ostalih 5 delova grada i koliko ce Street Cred uticati na dostupnost contenta u delovima grada gde je civilizacija davno rekla zbogom. Plus, ocigiedno je da igra nudi drasticnu vecu slobodu nego u bilo kojoj DE igri [mozda i u bilo kojoj systemic RPG igri!], a i sam combat gameplay sada izgleda dosta vise viable i fully featured nego u igrama gde se vise cenilo sunjanje/hakovanje/resavanje problema preko razgovora.

    A ko zna, ako C2077 dramaticno popularizuje systemic cyberpunk setting, mozda se i Eidos digne sa dupeta i ponovo ulozi pare u novu DE igru [kao i da Arkane Studios dobije boost].

    Sve u svemu, ovo se meni cini da je jedna od trenutno najambicioznijih igara koje se trenutno prave [kao i igre koje prave Rockstar ili Chris Roberts], a posto sam fan zanra veoma me interesuje da vidim koliko ce uznapredovati cyberpunk/systemic RPG segment industrije.
     
  7. Chaos212

    Chaos212 Old one

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    I ne moras. On je samo tu u ponekim delovima igra, ogromnu vecinu igre si solo. Nikakav party sistem, ili permanent companion ne postoji.

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  8. Wahad

    Wahad Prekidać 4 Life! Staff Member Administrator

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    Q: Can the player kill all NPCs?
    -if not, all unessential NPCs?
    Phillip Weber: No, we would like to tell a very good story and our stories have always been very character driven, so some NPCs have to be essential to the story that we are telling.

    Q: In what ways can random AI pedestrians be interacted with other than possibly killing them or bumping into them?
    PW: I mean, just like in the Witcher, they can bump into you, they'll have something to say, they react to the day/night cycle, different weather conditions. If you shoot your gun in the city a lot of the normal NPCs will probably run away in fear, meanwhile you someone like a gang member will react a bit differently to those sort of actions.

    Q: How much skill checks can be found in the environment - mundane and more important ones?
    Or in other words, how much interactivity does the city contain and how much does the character build play into it all?
    Kyle Rowley: So the way we have it set up right now is that for a quest you have a critical path. Because it is a roleplaying game we do not know what skill a player has picked or what skill level they are currently. So in terms of designing a quest we have a main path, for this path we know a player will a specific type of skill because at certain points in the story we force players to visit ripper docs to attain specific cyberware. We then have optional side content for quests or shortcuts that are rewarded for having a certain skill, even for the critical path of a quest. As long as we have one way through that is not gated by specific skill checks then we will make it so that you can play around and solve problems based on your skills around that.

    Q: Would you be able to go deeper on how the skill tree might look like?
    PW: The actual shape of skill progression is still something that is in full development, what we know is that there are the 3 directions that you can take. The Solo direction, the Netrunner direction and the Techie direction. Compared to the Witcher we have much more freedom on what these skills can do and how varied they can be, in Witcher 3 all the skills had to make sense to what Geralt, a witcher, can do. Having this freedom also means that now we can solve quests in many more different ways.

    Q: Are there subtle augs that allow you to upgrade yourself while still looking fully human?
    PW: I mean you have cheap cyberware and then you have cyberware like Real Skin in Cyperbunk 2020. But a thing in the world of Cyberpunk is that it's actually not cool to not be augmented. Cyberware for people isn't a tool, cyberware for people is a fashion statement, a way of life, like a smart phone of Adidas shoes.
    There are, of course, also people that do not have augmentations, for example the taxi driver from the trailer looks like someone of the Sikh faith, so part of their religion would be not to necessarily have cyberware in their body.

    Q: Do quests have fail states?
    PW: Yes, you can fail quests. What we don't have however is a game over state, the only game over that you will get is when you die. So when you fail a quest then it's now part of the story, you have to deal with the consequences.

    Q: Will romance options be with only select characters or will I be able to walk up randomly to anyone in the street and start a romance with them?
    PW: Romance options are very much treated like in the Witcher 3. Aside from one night stands, we want the romances in the game to have well fleshed out characters and story behind them.

    Q: How many dialog options are visible at most at a time, and do stats and skills affect them in any way?
    PW: It really depends as we have a very dynamic dialogue system. So you can have different dialogue options depending on the character you play. As an example, if I am now talking to you and you have a camera there and I notice I am being filmed, then maybe I would now look at the camera and another dialogue option would actually pop up there. The conversation would shift to the camera where I would ask "Oh am I being filmed?!" and when the conversation shifts back maybe another dialogue option would have appeared.
    The quest, writing and cinematic teams are working really hard on these scenes and we're trying really hard to make them as dynamic as possible. Another example would be that if you go further into, let's say, being a netrunner and you have a lot of netrunner knowledge, then a new dialogue option might pop up. But usually we like to hide the numbers behind things like that so it feels more natural, so usually we would also not want to show the option to you if it's not available to you at that specific time. This is all something we're still toying around with so it is not final obviously.

    Q: Where does double jump fit in relation to a certain class?
    PW: I would suspect somewhere in the solo area. We can have strong solos, if you want to make them kinda tanky with big weapons, you can also have a character that you want to be more like the major from Ghost in the Shell, basically a cyberninja, there are skills for that as well.

    Q: How do skills and stats work in CP2077?
    I.e. How does a gun skill affect shooting, how does hacking skill affect hacking, how do stats affect V and his/her mobility and activities, etc - are there RNG checks for anything (i.e. proper skilltests), or just hard thresholds (skill level 1 + task level 2 = can't pass)?
    PW: Actually we have that in a very, very broad sense in that we actually have many different versions of progression, we have classical attributes where you get experience and you can level up and then spend those points on attributes like strength and so on. These attributes can also change depending on what cyberware you use, but cyberware can also change other things, an example being the mantis blades with which you get an entirely new ability to use.
    You also have street cred, you can get it from doing various things like side quests and so on, you will get it where it makes sense to get street cred. To use the demo as an example you have Dexter Deshawn, he is a fixer, if you start doing contracts for him you get street cred, people start learning your name, and this could unlock higher level fixers that give you more dangerous jobs that yield more rewards. It can also give you access to higher class vendors and so on.

    KR: The general progression system is very much a work in progress. The way it works now is that V has attributes and skills, skills are things like long gun, short gun, hacking, engineering etc. Skills have levels that you gain by doing actions. So the more I use a long gun, the more I get good at long guns. They are gated by attributes, so a certain attribute level is needed to gain a certain skill. Skills affect handling of weapons, so the higher my skill in long gun the higher my handling is of rifles, for example. This is in addition to things like certain weapon modules and attachments that also affect handling and so on. We also do skill checks like hacking and engineering on interactions in the game. So using the demo as an example, you had the engineering skill check, so you'd actually need a certain level of engineering to override certain devices.
    In the demo we also showed you using an NPC to access a network, it's called breaching a network. So when you plug into an NPC or what we call access points then you are able to interact with systems inside that network. So these will be gated by your hacking skill, if I'm a competent netrunner then I can plug in into specific NPCs around the game and access the networks they are associated with.

    Q: How do smart guns work specifically and how do the characters shooting skills and other possible stats and abilities affect that (if at all)?
    Are they just an auto-hit crutch to simplify combat, or will they have a more "RPG-like" implementation (i.e. hit chances based on a number of factors like skill, focus, range, visibility...).
    PW: While we are still balancing all of this the general idea is that there will be a trade-off, so a weapon that requires aim will generally do more damage compared to a weapon that has smart aim.
    In one sentence I would say that we want to deliver the full RPG experience while polishing the shooting aspect so that it feels just right.

    KR: In order to actually use smart guns you will need a specific connection to the gun via a piece of cyberware that will unlock the ability to use the targeting system that will actually multi-highlight the enemies, so when you pull the trigger the bullets track them. The player's actual skills do not affect the smart weapon technology at all, it's all based on the gun. The targeting system itself is from an eye augment so that is what unlocks the bullet tracking, but how efficient it is at tracking is based on the weapon, not the player skill.
    The way the weapons work now, obviously this is all very much work in progress so anything can change, but what we have right now are pistols, shotguns, rifles - they can be either Tech or Street. A large percentage of those weapons can fit modules that can change they way they handle, those modules being Tech, Smart or Power. So I can aquire a Tech pistol but I can replace the module so it can become a Power or Smart pistol. Gameplay mechanics can change based on what modules you pick and modules will also have rarities attached to them as well.
    In the demo you saw a Corporate smart rifle, while these have less modability they are generally more powerful. So these are dedicated weapons for a specific type of gameplay.



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  9. TheNick

    TheNick Administrator Staff Member Administrator

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    Pa i nije bas toliki RPG sendbox kao sto ste mastali izgleda... vise se cini da ce biti streamlined story iskustvo sa iluzijom nekog RPGovanja jaceg.
     
  10. eufrat

    eufrat Well-Known Member

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    Vidi se da si pročitao celi intervju.

    /s

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  11. WholeBunchOfNerdyGayShit

    WholeBunchOfNerdyGayShit Active Member

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    Vrh žurka.

    [​IMG]
     
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  12. eufrat

    eufrat Well-Known Member

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  13. voja87

    voja87 Well-Known Member

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    kako super led u vodi, sve geometrija...ono ocigledna slicica
     
  14. TheNick

    TheNick Administrator Staff Member Administrator

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    Zaneo ih hype


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  15. eufrat

    eufrat Well-Known Member

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  16. grunt

    grunt Celeb Freak

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    So fucking good lol

     
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  17. TheNick

    TheNick Administrator Staff Member Administrator

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    Ovakav projekat bi podrzao :lol:
     
  18. Maxa

    Maxa opsa!

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    bukvalno ceo album je blago.

     
  19. eufrat

    eufrat Well-Known Member

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    Misliš smeće? (prim. veliki gazda)

    /s

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  20. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    nije cyberpunk ta velicina™ da ima dobre meme-ove
     
  21. Maxa

    Maxa opsa!

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    nah, mislim blago :D
     
  22. Revan

    Revan Well-Known Member

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  23. TheNick

    TheNick Administrator Staff Member Administrator

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    Pa normalno, kada vode kompaniju kao da su u 90s najboljem slucaju early 2000s sve old school pa tako ce i progres igre da se pokaze na E3 :D Mozda i nekom casopisu daju ekskluzivne screenshotove.
     
  24. Super Simke 64

    Super Simke 64 I hate haters!!!!

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    Wow, sad kada je Sony napustio E3, E3 je prevaziđen, a dok je Nintendo nekoliko godina ranije prestao da drži prave konferencije, tada Nintendo nije bio normalan.

    Mada Nicku je glavni razlog što je sada E3 prevaziđen ne to što nema Sony-a i Nintenda, nego zato što je tu Syberpunk 2077 i što zna da će ta igra biti igra godine kada izađe :)
     
  25. eufrat

    eufrat Well-Known Member

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    Istina boli, jpg :D

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  26. TheNick

    TheNick Administrator Staff Member Administrator

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    Ma Cyberpunk trailer onaj bezvezni i gameplay onaj sareni downgradeovani su vec proglaseni za igru godine 2018 ako je verovati PC Gameru!


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  27. TheNick

    TheNick Administrator Staff Member Administrator

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    Hahahahhaha pocetak kao Borat, a piraterija predstavljena kao sharing :lol:

    Sony kaze pls love those Polish horsebreaders pls


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  28. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Masa na Eri luduje, ne znaju sta znaci ovo Sonijevo promovisanje CDPRed-a [MS je do sada imao marketing deal za njihove igre].
     
    Last edited: Mar 5, 2019
  29. TheNick

    TheNick Administrator Staff Member Administrator

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    Pa koliko znam Witcher 3 se najbolje prodao na PS4? Tako ce i Cyberpunk. Xbox je marginalan a PC jbg “sharing” :lol: Mislim da je ovo samo lep gest sa Sony strane.


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  30. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    MS marketing je do sad pomogao samo da vodjstvo PS4 prodaje tih igara ne bude bas preveliko. Npr, u prvoj nedelji prodaje Witcher 3 u UK, ratio fizicke prodaje je bio 63:32 u korist PS4-a [preostalih par % je PC retail, skoro svi PC igraci kupuju digitalno].

    PS4 jednostavno ima dosta veci installbase, i dosta je prisutniji u mnogim zemljama gde je Xbox ima marginalnu prodaju.
     
  31. Omega

    Omega N64 je đubre

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    Ovo je 'pls kupite inferiorniju verziju igre za naš sistem kada izađe' potez.
     
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  32. DieH@rd

    DieH@rd Winter Knight Staff Member Administrator

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    Ili... with more nerd hype... kupite jedinu nextgen verziju C2077 ako PS5 izadje u prodaju pocetkom 2020. godine [a ne krajem te godine kao Xbox 4].
     
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  33. voja87

    voja87 Well-Known Member

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    jedan lik je sve ovo sklopio, ovako nesto sam ocekivao od cyberpunka 2077
     
  34. TheNick

    TheNick Administrator Staff Member Administrator

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    Aha tako neki vibe je imao onaj prvi teaser, a sad igra ima kolorit RAGE 2 i grad nista bolji od neke mesavine GTA i Star Citizen baza.


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  35. eufrat

    eufrat Well-Known Member

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    Pa ovaj snimak ima godinu dana, a tek sada ga prvi put vidim. Ako mu CDPR nije ponudio posao posle ovog snimka onda ja stvarno ne znam what it takes za dobiti posao :D

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  36. Chodex

    Chodex Well-Known Member

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    Po čemu je ova igra toliko posebna da ima 10+ stranica a još nije izašla? Nisam znao da se toliko očekuje

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  37. Undenis

    Undenis A true patriot...

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    Zato što je CDPR jedan od poslednjih studija koji može da isporuči kvalitetan AAA rpg.

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  38. Chodex

    Chodex Well-Known Member

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    Aha...to ovi što su radili Witchera. Samo što je ovo iz prvog lica kolko vidim. U svakom slučaju another game to skip.

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  39. TheNick

    TheNick Administrator Staff Member Administrator

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    Zato to je prave poljski PC pirati odgovorni za Witcher 3 konjusara igru koja je dotakla srca mnogima sirom Balkana i nekako uspela da se uguzi i u mainstream posle dva anonimna nastavka. Ovo je prvi put da prave nesto novo, i otuda hype. Nadam se da sam ti razjasnio, ako imas jos pitanja napisi :D
     
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  40. Undenis

    Undenis A true patriot...

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    Banujte ga #makeEmuGlxGreatAgain

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  41. eufrat

    eufrat Well-Known Member

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    #MEGA

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  42. Efendija

    Efendija зимница мајстор ™

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    Брат Чоди много тога не зна.
     
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  43. TheNick

    TheNick Administrator Staff Member Administrator

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    Zasto bi banovao @Chodex nije obavezno da svako zna na sta se lozi PC sekta postovalaca Poljskog rada. Skroz je dokaz koliko je Cyberpunk hype fejk kad eto on do sad nije ni cuo za igru. Decko za primer!

    Evo spremnog signature-a za copy paste
    "Another game to skip" Chodex on Cyberpunk 2077, Jun 2019 AD
     
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  44. Undenis

    Undenis A true patriot...

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    Taman posla nisam ni mislio na Chodexa kada sam predložio ban

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    Last edited: Jun 3, 2019
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  45. eufrat

    eufrat Well-Known Member

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    Nit' sam PC sekta, nit' se igram na PC-u, nit' gusarim PC igre, već ću je lepo kupiti i preći na PS4 Pro-u. Šta ćemo sad? :D

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  46. Chodex

    Chodex Well-Known Member

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    Mlad si ti gejmer Eufrate, još si zelen

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  47. eufrat

    eufrat Well-Known Member

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    Da, sa svojih 27 godina igračkog iskustva baš sam zelen...

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  48. TheNick

    TheNick Administrator Staff Member Administrator

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    Pa nista to im je danas svakako main platforma, i Witcher 3 je ubedljivo najprodavaniji na PS4 iako ce poljak da se hvali nekim tamo PC ciframa prodaje (u Poljskoj). Samo igraj Chodex ce SKIP.


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  49. Undenis

    Undenis A true patriot...

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    Najbolji scenario bi bio da Microsoft kupi CDPR da rade felne za Forzu

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  50. TheNick

    TheNick Administrator Staff Member Administrator

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    All shit and giggles aside, Cyberpunk im je make or break za buducnost kompanije. Ako zaseru vrlo lako ih ceka tako neki scenario, mada tucice se MS i Sony oko njih lol


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